Well, its been an entire week since the last 3 units in Wave 14 have been released, and I think it's been enough time to organize my thoughts on units(okay, just 1 of the units) so that I can finally post this blog.
I'll start with the Varkanaan Blade Dancers.
They have an interesting power is in Varkaanan Blade Defense. They can prove a great counter to Orcs(minus Grimnak) as the only way they really win against them is with the Archers+Swog combo or with really good luck. Seriously, the extra defense is that good when combined with an average defense of 3. I have nothing against that at all, especially as they are relatively expensive(for squads). They look to be very good units, and while they lack much synergy(again, Khosumet will work for them but otherwise nothing else) they don't seem to need it.
A good army could quite easily be something along the lines of:
Varkaanan Blade Dancers x5
Krav Maga Agents
You have anti-melee units, and anti range units. And everything hits hard. Very hard.
I can very easily see them becoming a B or B+ unit.
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And the next group on the list? The M-43 Resistance Fighters.
They are a cooler unit, and very mobile to boot. Of course mobility is only so useful in this game, but I can really see them as a decent, fun team. But, their attack is on the low side as is their defense. Being on par with the Tagawa Samurai Archers, that's not saying much. It might be worth noting that they are similar to zombies with Guerrilla Tactics.
All in all, no army to report with these guys, as they seem heavily dependent on either numbers or better attack power.
Rated C to C+: Guerrilla fighting will often lose, but can win every once in a while.
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The final hero of the Wave, and they make a cool filler unit. <Enter Kira Jax>
Her ability to tag a certain figure and negate it's primary defensive power is really neat. She provides a neat counter to Krav or the Phantom Knights, but even then, she won't last long enough. I truly think that this is a unit who's a gem and will gladly see her on my gaming table in the near future. 30 points can get you a lot, but now it can get you Kira.
Like her Resistance Fighters, this faction will need a bit more fleshing out before a good army will fit here...Stay tuned.
My rating, an A-. But a Power Ranking could easily say a B- or a B. A great filler unit, but she's still just that. Filler.
I'll start with the Varkanaan Blade Dancers.
They have an interesting power is in Varkaanan Blade Defense. They can prove a great counter to Orcs(minus Grimnak) as the only way they really win against them is with the Archers+Swog combo or with really good luck. Seriously, the extra defense is that good when combined with an average defense of 3. I have nothing against that at all, especially as they are relatively expensive(for squads). They look to be very good units, and while they lack much synergy(again, Khosumet will work for them but otherwise nothing else) they don't seem to need it.
A good army could quite easily be something along the lines of:
Varkaanan Blade Dancers x5
Krav Maga Agents
You have anti-melee units, and anti range units. And everything hits hard. Very hard.
I can very easily see them becoming a B or B+ unit.
__________________________________________________________________________________
And the next group on the list? The M-43 Resistance Fighters.
They are a cooler unit, and very mobile to boot. Of course mobility is only so useful in this game, but I can really see them as a decent, fun team. But, their attack is on the low side as is their defense. Being on par with the Tagawa Samurai Archers, that's not saying much. It might be worth noting that they are similar to zombies with Guerrilla Tactics.
All in all, no army to report with these guys, as they seem heavily dependent on either numbers or better attack power.
Rated C to C+: Guerrilla fighting will often lose, but can win every once in a while.
___________________________________________________________________________________
The final hero of the Wave, and they make a cool filler unit. <Enter Kira Jax>
Her ability to tag a certain figure and negate it's primary defensive power is really neat. She provides a neat counter to Krav or the Phantom Knights, but even then, she won't last long enough. I truly think that this is a unit who's a gem and will gladly see her on my gaming table in the near future. 30 points can get you a lot, but now it can get you Kira.
Like her Resistance Fighters, this faction will need a bit more fleshing out before a good army will fit here...Stay tuned.
My rating, an A-. But a Power Ranking could easily say a B- or a B. A great filler unit, but she's still just that. Filler.
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