The title says it all. Tandros Kreel's small force of Orcs, plus a pair of of Zettians caused major havok on the Hero's party. The few Marro Drudge units and a Stinger of theirs also wanted to play. Kreel's Forces gained the initiative and blocked off a doorway(sans door). Raelin jumps in and killed lots of Orcs with her wonderful Whirlwind Assault all while providing a nice "opening" aura. Considering the small room, she had the incoming Tarns and a lucky 3 White Wyrmlings defensively covered. Eventually, the Stinger tore her to pieces, nailing her with a nasty 5 attack power. Tandros cut down the 3 remaining Tarn Vikings, and went to work on Mogrimm.
As the dwarf and the human engaged in combat, they spoke. Whatever they spoke about mortified Mogrimm, allowing Tandros to get some hits in. Eventually Tandros was felled, and the few remaining enemy units ran off. I've never seen a Zettian move at 6 spaces per turn!
Remaining Units:
Heroes Party
Mogrimm Forgehammer(4 wounds)
Sharwin Wildborn
Heirloom(1 wound)
Raelin(Killed)
Tarn Viking Warriors(1 man left)
Airborne Elite(never dropped)
3 White Wyrmlings(1 died)
Kreel's Forces
Tandross Kreel(Leader)(Killed)
Zettian Guards
A Single Marro Stinger
A Single Marro Drudge
A Single Heavy Grut
_________________________________________________________________________________
{The Ruins of Death?}
It's rumored that The Endless Ruins are where the fallen spirits go, as well as anything that is supposedly extinct will go. Comfrey Plants, anyone?
Not being able to survive going on the main road, likely full of Utgar's forces and perhaps worse, fortified areas, the heroes go down into the water channel. From the markings on the wall, it appears as though the Ruins were once used. The group is mostly silent; aside from trying to keep the baby dragons near them, they pretty much go single file into a smelly area...
Little do they know that there are still threats this way, well aside from the water...
See you later, and Scape on!
As the dwarf and the human engaged in combat, they spoke. Whatever they spoke about mortified Mogrimm, allowing Tandros to get some hits in. Eventually Tandros was felled, and the few remaining enemy units ran off. I've never seen a Zettian move at 6 spaces per turn!
Remaining Units:
Heroes Party
Mogrimm Forgehammer(4 wounds)
Sharwin Wildborn
Heirloom(1 wound)
Raelin(Killed)
Tarn Viking Warriors(1 man left)
Airborne Elite(never dropped)
3 White Wyrmlings(1 died)
Kreel's Forces
Tandross Kreel(Leader)(Killed)
Zettian Guards
A Single Marro Stinger
A Single Marro Drudge
A Single Heavy Grut
_________________________________________________________________________________
{The Ruins of Death?}
It's rumored that The Endless Ruins are where the fallen spirits go, as well as anything that is supposedly extinct will go. Comfrey Plants, anyone?
Not being able to survive going on the main road, likely full of Utgar's forces and perhaps worse, fortified areas, the heroes go down into the water channel. From the markings on the wall, it appears as though the Ruins were once used. The group is mostly silent; aside from trying to keep the baby dragons near them, they pretty much go single file into a smelly area...
Little do they know that there are still threats this way, well aside from the water...
See you later, and Scape on!
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