Friday, October 14, 2011

The Old World

This will be a post describing a bit about my pre-expansion customs.

For your information, at one time, I had a few sets (2 boxes of Rise of the Valkyrie, Swarm of the Marro and a handful of boosters). Nothing more, nothing less. Being much younger than many custom makers meant I did not have the funds to aquire any other types of of figurines. I had heard of D&D, but not of MageKniht, HeroQuest and more.

A few of my Old World customs that did not make it to the New World.

Shock-shield Knights
2 man squad using Knights of Weston sculpts. Common
Likely 4 Move, 1 Range, 3 Attack, 4 defense
A power that let them deal wounds to attackers. I believe they needed to block the hit and roll a 15.
40 or 50 points.

Some sort of Archers
3 man squad using Tagawa Samurai archers. Unique
Likely 5 move, 6 Range, 3 Attack, 3 Defense.
When the last one dies, it became a terrain piece. Sorta like a statue.
100 or so points.

Bloody Licker Zombies
2 man squad using Zombie of Morindan Sculpts. Common
Likely 6 move, 3 range, 2 attack, 2 defense.
For each squad you may insta revive one when it dies. Think of them like the Mezzodemon Warmongers.
60 points maybe?

Sandman Agents
3 Man squad using Krav Maga Agents. Unique
Likely 6 move, 6 range, 3 attack, 3 defense.
Instead of attacking, pick a fig within 6 spaces. That figure cannot move or attack for 3 turns.
I forget the number of points, probably 100 or so.

Heavily Armored Gruts
4 man squad using Heavy Gruts. Unique
1 move, and likely 1-2 range, 4 attack, 4 defense.
Ignore elevations while moving.
I think like 60 or 70.

Jungle Cat Rider
Hero using Swog Rider. Unique?
Likely 8 move, 1 range, 3 attack, 3 defense. 5 life?
Double Attack.
Mighta been 80?


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Scape on.

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