It's getting to be time for Halloween once again! And that means I have an entire day to get into all kinds of candy and mischief. All the while, Heroscape figures could be getting dressed up themselves. Its time for me to create a humorous scenario with all kinds of insane rules, once again!
HeroTrick or HeroTreat:
At the offset of the battle, create two piles of units. One must contain at least 10 Unique Heroes, priced anywhere from 50 to 200. Only squads who are priced below 100 points may be in this pile. Also, stick 4 Treasure Glyph cards in this pile. This is the Costume Pile. For the other pile, you must have 3100 points worth of base cards in it. There must be at least 10 Unique Heroes in this pile. No more than 1 of any type of card my be placed in this pile. This is the Trick-or-Treater pile. NOTE: If a card is in the Costume Pile, it cannot be in the Trick-or-Treater Pile too, and vice versa.
After these piles are created, players may draft 450 or 550 point armies from the Trick-or-treater pile. Then players may draft up to 300 points worth of costumes from the costumes pile.
When Drafting a Costume(not Treasure Glyphs), you must roll the 20 sided die. If you roll a 5 or higher, you add the costume to your pool automatically. If you roll a 2 to 4, a Hero costume costs 20 extra points. If it is a Squad Costume, it costs 100 points automatically. If you cannot afford the extra points, you lost the costume and are done taking costumes. If you roll a 1, although you paid for the costume it shrunk in the wash and cannot fit you anymore. You lose the costume.
If a player decided to draft 450 points instead of 550 points, they may take a randomly determined costume for free(they needn't roll for this costume), and get a +5 initiative modifier to use at any round.
Before placing the figures on the board, you may outfit each unit you have with a costume you have. Heroes can only wear hero costumes, while squads can only wear squad costumes. If there are more figures on the base card to a real squad than a costume squad, the squad cannot wear the costume. So a squad of Roman Legionnaires cannot wear a Zettian Guard Costume, but the Zettian Guards can wear the Roman Legionnaire costume. Remember, a figure can't wear more than 1 costume, so don't try to make the Fen Hydra even worse with both Regenerate and Cold Healing!
Now just what do costumes do? Any costumed unit has access to any powers that the Costume Unit has. So, a Zettitan Guard in a Roman Legionnaire Costume may use Warlord Bonding, and has Shield Wall. Feel free to rework powers so that they become relevant and/or not overpowered. In the Zettian-Roman example, Shield Wall can be altered to say, "When defending with a Zettian Guard, add 1 defense die for each other adjacent Zettian Guard up to a maximum of +2 dice for the Shield Wall power."
It is at this time when you set up the units and play the game as whatever you were going to play in the first place. The added costumes should prove to be quite fun!
Scape on!
HeroTrick or HeroTreat:
At the offset of the battle, create two piles of units. One must contain at least 10 Unique Heroes, priced anywhere from 50 to 200. Only squads who are priced below 100 points may be in this pile. Also, stick 4 Treasure Glyph cards in this pile. This is the Costume Pile. For the other pile, you must have 3100 points worth of base cards in it. There must be at least 10 Unique Heroes in this pile. No more than 1 of any type of card my be placed in this pile. This is the Trick-or-Treater pile. NOTE: If a card is in the Costume Pile, it cannot be in the Trick-or-Treater Pile too, and vice versa.
After these piles are created, players may draft 450 or 550 point armies from the Trick-or-treater pile. Then players may draft up to 300 points worth of costumes from the costumes pile.
When Drafting a Costume(not Treasure Glyphs), you must roll the 20 sided die. If you roll a 5 or higher, you add the costume to your pool automatically. If you roll a 2 to 4, a Hero costume costs 20 extra points. If it is a Squad Costume, it costs 100 points automatically. If you cannot afford the extra points, you lost the costume and are done taking costumes. If you roll a 1, although you paid for the costume it shrunk in the wash and cannot fit you anymore. You lose the costume.
If a player decided to draft 450 points instead of 550 points, they may take a randomly determined costume for free(they needn't roll for this costume), and get a +5 initiative modifier to use at any round.
Before placing the figures on the board, you may outfit each unit you have with a costume you have. Heroes can only wear hero costumes, while squads can only wear squad costumes. If there are more figures on the base card to a real squad than a costume squad, the squad cannot wear the costume. So a squad of Roman Legionnaires cannot wear a Zettian Guard Costume, but the Zettian Guards can wear the Roman Legionnaire costume. Remember, a figure can't wear more than 1 costume, so don't try to make the Fen Hydra even worse with both Regenerate and Cold Healing!
Now just what do costumes do? Any costumed unit has access to any powers that the Costume Unit has. So, a Zettitan Guard in a Roman Legionnaire Costume may use Warlord Bonding, and has Shield Wall. Feel free to rework powers so that they become relevant and/or not overpowered. In the Zettian-Roman example, Shield Wall can be altered to say, "When defending with a Zettian Guard, add 1 defense die for each other adjacent Zettian Guard up to a maximum of +2 dice for the Shield Wall power."
It is at this time when you set up the units and play the game as whatever you were going to play in the first place. The added costumes should prove to be quite fun!
Scape on!
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