Valhalla is about to get a shake-up like crazy. A new Wave of D&D figures converted to 'Scape made by a great design team, seemingly good paint jobs and a new dragon-perfect for beginners who only own Othkurik-all bring new strategies to the game. One of the new squads who go to Valkrill, a new Valkyrie General who was introduced in River of Blood, is a squad of not so blue orcs.
Their Bonding makes them extremely versatile especially since Wave 12 and Wave 13 each have 1 figure who meet the requirements. Though they have a hack-job price(perfect pricing, just out of the ordinary), 2 squads of these and an Ogre Warhulk is only 260 points. Not a bad sum for 7 reasonably strong figures. They'll be surely fun after you activate their Battle Rush. I think this picture best describes what they will do.
Yesterday I promised two cards, so here is the second.
This guy is an unreleased sculpt who just became viable for HeroScape. Just that Crag of Steel is awesome enough to listen to and then you have the option to use it? Even better, if you find little use of the X order marker, this guy is a great place to stick it. It would also be a great piece to teach a new player who has yet to learn a few of the many strategies of 'Scape.
$Wizards of the Coast is gonna be rich$
Cha-Ching!
Customizing Your 'Scape: Act 4
I suggested looking at official cards to help you learn about wording, learn new powers, and to keep you from creating "more of the same". But it may also be noticed that official cards also resemble my checklist when creating customs. Most often, it has to do with powers that have been used over a few times. Examples of common powers include Tough, Flying and Life Drain. It's also common for the design team to keep pieces individuals. Though some comparisons are often made, most of the time you would be trying to compare apples to oranges if you compared two different pieces. In simpler terms, its the official pieces that help make the custom.
The challenge of the day:
What is the proper name for the Castle Set?
Preview for Tommorowland:
Glyphs, what you might not know about them and how they can change the game.
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