So, Saturday night I got a call from one of my 'Scape buddies. He wanted to come over for the night, and when he got here, I was set with an opportunity. I had just asked to do a few playtests for the C3V, and with a real player, I'm sure at least one of the tests will work nicely.
We decided to play 1Mmring's "Flooded Temple".
The board looked like it had a cool aesthetic, so we set off to work. With my random terrain collection, we took 1 and a half hours to build this damn thing!! After it was complete, we played the playtest game, where we took pictures of our armies (not displayed to protect your monitors). We also got to play another 3 hours of 'Scaping after this match.
Simple: Airborne Elite dominate on this map. All they gotta do is land that 13...Can you say 4 attack (5 if someone gets Astrid...which I did)? Sweet stuff. Well, not for your opponent.
Also, Double-spaced figures are just way too bulky and even units like Swog Riders have movement issues on this map. A cheap Double-spaced figure (like the Swog Rider) could be used to grab a glyph off to the side, but unless they are incredibly durable, then they will only like hold a glyph for a turn.
Speaking of Glyphs, I think this may be one of the few maps the Glyph of Thorian could feasibly work with, because melee or 4-5 range units are going to get leveled unless they have a good resistance to range. Otherwise, glyphs are basically useless as any glyph holders will likely be blasted apart.
The Water Elemental has the chance to pull a sneaky move. As the "temple" is rather high up, and because there is water around it, the Water Elemental can hide behind the temple "wall" and try to sneak an strong attack on your guys. This trick is negated if a player remembers the elemental is there though...Or is tall enough to see over the walls...
The ladders provide lots of humorous play on this board, but there wasn't enough incentive to climb them during our time with the board. To put it simply, the only figures who even need the ladders are the Omnicron Repulsors, as the board is littered with 3 level jumps.
'Scape on.
We decided to play 1Mmring's "Flooded Temple".
The board looked like it had a cool aesthetic, so we set off to work. With my random terrain collection, we took 1 and a half hours to build this damn thing!! After it was complete, we played the playtest game, where we took pictures of our armies (not displayed to protect your monitors). We also got to play another 3 hours of 'Scaping after this match.
Simple: Airborne Elite dominate on this map. All they gotta do is land that 13...Can you say 4 attack (5 if someone gets Astrid...which I did)? Sweet stuff. Well, not for your opponent.
Also, Double-spaced figures are just way too bulky and even units like Swog Riders have movement issues on this map. A cheap Double-spaced figure (like the Swog Rider) could be used to grab a glyph off to the side, but unless they are incredibly durable, then they will only like hold a glyph for a turn.
Speaking of Glyphs, I think this may be one of the few maps the Glyph of Thorian could feasibly work with, because melee or 4-5 range units are going to get leveled unless they have a good resistance to range. Otherwise, glyphs are basically useless as any glyph holders will likely be blasted apart.
The Water Elemental has the chance to pull a sneaky move. As the "temple" is rather high up, and because there is water around it, the Water Elemental can hide behind the temple "wall" and try to sneak an strong attack on your guys. This trick is negated if a player remembers the elemental is there though...Or is tall enough to see over the walls...
The ladders provide lots of humorous play on this board, but there wasn't enough incentive to climb them during our time with the board. To put it simply, the only figures who even need the ladders are the Omnicron Repulsors, as the board is littered with 3 level jumps.
'Scape on.
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