This is big, bad, and well...big. Siege weaponry has been tried in HeroScape many times, and its always had the issue of said weapons not being manned. And thus, they are left most often as Destructible Objects. The rules for Destructible Objects are typically fairly simple, but a Destructible Object with an attack really makes for goofy and overly customy rules and abilities. It's even worse when there are rules to move these weapons... Although it is above and beyond awesome to envision catapults firing down boulders onto castle walls, a scenario like this is the only way a catapult could really work as a destructible object.
Although I'm not claiming to have found a manned siege weapon (that is usable in HeroScape), I do have a simple custom to accompany one...or 3.
Steambow Engineers.....Einar
3 Troops....................Human
4 Move........Common Squad
8 Range..................Engineers
4 Attack................Disciplined
5 Defense.................Large 7?
100 points..................2-hexes
Thunder-Bolts
When attacking a Large or Huge figure normally, you may roll additional attack die.
Shrug Off
When a Steambow Engineer leaves engagement, it doesn't receive any leaving engagement attacks.
'Scape On.
Although I'm not claiming to have found a manned siege weapon (that is usable in HeroScape), I do have a simple custom to accompany one...or 3.
Steambow Engineers.....Einar
3 Troops....................Human
4 Move........Common Squad
8 Range..................Engineers
4 Attack................Disciplined
5 Defense.................Large 7?
100 points..................2-hexes
Thunder-Bolts
When attacking a Large or Huge figure normally, you may roll additional attack die.
Shrug Off
When a Steambow Engineer leaves engagement, it doesn't receive any leaving engagement attacks.
'Scape On.
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