The little fantasy game "What if?" can bring out many diverse thoughts and opinions...
The Non-Ranged Jandar Squad from Rise of the Valkyrie was once tested as a 5 man squad. For some reason or another, the game designers felt that the Tarns would be better off as a 4-man squad. But, what if they were released as a 5 man squad? Here's a few "ripples" that could happen.
1. One of the Viking Heroes may not exist. I highly doubt RotV would have 31 figures in it, after all. Finn's Blue sword might mean that he could have had Thorgrim's abilities, while Thorgrim's sculpt acts as the 5th Viking.
2. There may have been 5 men common squads. Although it seems overpowered, I'm sure the metagame (in an alternate universe) would adjust. The 4th Massachusetts Line is considered excessively powerful, after all. Strong enough to take these guys down, at least.
3. Range would take a hit. Even if the above never happened, 5 Vikings running at you is not something to be ignored. Even worse if they land a Berserker Charge.
4. Valguard might not enhance Berserker Charge. From the above "ripple", helping the Vikings move a total of 40 spaces (and that's just if you landed 1 15!) is simply absurd.
5. Players might prefer Tarns as screens over Marro Warriors. Sadly self explanatory.
6. Eldgrim, with no purpose other than to act as the last Spirit, wouldn't exist. It's always been my initial assumption (and little else), that Eldgrim was designed to "complete" the theme of Viking Spirit Bonuses. If Finn's stats didn't exist, I don't see Eldgrim existing either.
7. Their power rating would likely receive a bump. This is of course assuming the other ripples didn't really happen, at least. If they did, well that'd be a whole other ballgame!
"Tarn Viking Warriors- A decent filler squad, the Tarns give you good stats for a low cost, but there are often better options. C+"
-Taken from heroscapers.com
8. With Finn removed from the table, defensive units would be a bit better. One less sword means one more shield.
'Scape On
The Non-Ranged Jandar Squad from Rise of the Valkyrie was once tested as a 5 man squad. For some reason or another, the game designers felt that the Tarns would be better off as a 4-man squad. But, what if they were released as a 5 man squad? Here's a few "ripples" that could happen.
1. One of the Viking Heroes may not exist. I highly doubt RotV would have 31 figures in it, after all. Finn's Blue sword might mean that he could have had Thorgrim's abilities, while Thorgrim's sculpt acts as the 5th Viking.
2. There may have been 5 men common squads. Although it seems overpowered, I'm sure the metagame (in an alternate universe) would adjust. The 4th Massachusetts Line is considered excessively powerful, after all. Strong enough to take these guys down, at least.
3. Range would take a hit. Even if the above never happened, 5 Vikings running at you is not something to be ignored. Even worse if they land a Berserker Charge.
4. Valguard might not enhance Berserker Charge. From the above "ripple", helping the Vikings move a total of 40 spaces (and that's just if you landed 1 15!) is simply absurd.
5. Players might prefer Tarns as screens over Marro Warriors. Sadly self explanatory.
6. Eldgrim, with no purpose other than to act as the last Spirit, wouldn't exist. It's always been my initial assumption (and little else), that Eldgrim was designed to "complete" the theme of Viking Spirit Bonuses. If Finn's stats didn't exist, I don't see Eldgrim existing either.
7. Their power rating would likely receive a bump. This is of course assuming the other ripples didn't really happen, at least. If they did, well that'd be a whole other ballgame!
"Tarn Viking Warriors- A decent filler squad, the Tarns give you good stats for a low cost, but there are often better options. C+"
-Taken from heroscapers.com
8. With Finn removed from the table, defensive units would be a bit better. One less sword means one more shield.
'Scape On