Saturday, August 11, 2012

The Mercenary Samurai

As some folks know, I happen to love the board game Shogun (or Samurai Swords depending on when you've gotten the game). I also hold the belief that Shogun helped to "design" a few of 'Scape's units. As we know though, HeroScape never had any Ronin.

Thus,

The custom uses 3 Samurai figures (I like using the Tagawa Samurai for this purpose).


The Kokugura Ronin take many of the mechanics from Shogun's Ronin and implements them into 'Scape in a powerful way. In Shogun, players had to hire Ronin and could place them anywhere on the board which is a powerful force. At the same time, there was the chance that all of the Ronin would be "sold out", thus players would bid on use of them. That is basically incorporated into Payment Delivered.

Now let's look at the parts of the card that is all HeroScape. Among the first things you'll notice is that this squad doesn't have 6+ move like the other Unique Samurai Squads. Sure the Kozuke only have a base move of 5, but they still have their Charging Assault, and yes the Ronin are technically not Samurai (the class states Ronin), but Ronin are still as Samurai (in fact, they were Samurai before they became Ronin!). The question is why are they only moving at average speed? Well, that is because they are already able to move excessively fast thanks to their primary Payment Delivered Special Power. When used in sync with The Job Is Done, these guys can move all over the place in a few rounds. I'm not going to get too involved with strategy here (this isn't the main design post after all), so all of this can easily change in time. And of course, as they have training as Samurai, they know how to use the infamous CounterStrike.

'Scape On.

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