The Map, the Board, the Battlefield... All these things could be used to effectively describe the in-game area for when we play some HeroScape. Some folks just build according to the idea of competitive play, others because a map looks nice, and some try to combine both theories into one.
But, is there any value to simply having two people randomly toss terrain together for a quick game or two? Maybe. This thread of mine, on heroscapers.com suggests the idea of having two preset piles of terrain to make a map with. After trying this with a rookie, I found out that it doesn't work very well. I think that a few more limitations are needed, perhaps the builders need to be a bit more equal in skill?
I'm still all for the idea that if there are more than just 2 people playing, then we can build any ol' board and hope for the best.
'Scape On.
But, is there any value to simply having two people randomly toss terrain together for a quick game or two? Maybe. This thread of mine, on heroscapers.com suggests the idea of having two preset piles of terrain to make a map with. After trying this with a rookie, I found out that it doesn't work very well. I think that a few more limitations are needed, perhaps the builders need to be a bit more equal in skill?
I'm still all for the idea that if there are more than just 2 people playing, then we can build any ol' board and hope for the best.
'Scape On.
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