At a melee friendly tournament, the big red Mount could be pretty useful. He's basically a "Swiss Army Knife," capable of doing many different things but certainly not a master at any of them. In a room full of melee units, you may not regret taking him.
At the tourney, I used him alongside Grimnak, Nerak, Ornak, Marcu and 4 teams worth of Blade Gruts. Army has a real 'Nak' to it, heh.
A few of the armies featured units who Brunak was quite happy to see including Zombies of Morindan, Roman Legionnaires, Samurai, and some Greenscale Warriors backed by Zogross Hardscale. I also brought Brunak to help combat against possible "FireStorms," who would've been tough for my Orcs to fight. Overall, Brunak's Blood Hungry Special Attack had plenty of viable options.
The primary reason to bring a Swiss Army Knife is to have the ability to cover a lot of different bases at once, and Brunak does that to some extent in my Orcs build. He does give a small advantage against the units mentioned above, but perhaps there is another reason to bring this Mount into combat? The Orcs Build as is already takes many of the advantages that Brunak normally offers (outside of Lava Resistance), but can usually perish to powerful ranged builds or units with higher stats and equal attrition levels. I chose Brunak, as opposed to another Orc Champion Tornak to both hide a few weaknesses and to power up the capabilities of the Gruts. Without Brunak, my army would only have 1 way to fight off evil things like massed commons in the form of an only average endurance unit, Grimnak. I'm not saying that Brunak is more survivable than Grimnak (in fact, he was killed in turn of Minions of Utgar strikes), but he does give the army a longer time for power-attacks. Tornak couldn't have done that, and Tornak's Orc Warrior Enhancement would've been a bit too unwieldy to try to use along with Grimnak's as I imagine Ornak would've been moving both at the same via Red Flag of Fury.
Speaking of Ornak, Brunak can actually Carry Brunak closer to the battlefield so that Red Flag of Fury is much easier to pull off. Sure 8 spaces is a long range, but once the battle starts, you don't want to lose turns with Grimnak just so you can move your flag-boy up a few spaces. I can understand moving Nerak with the Gruts (3 attack with a 9 space threat-range isn't too bad, especially if the rest of your Gruts benefit from the move), but Ornak is just too wimpy. His meager attack boost is nice to have, but as the Blade Gruts only feature a basic 2 attack dice, I don't see the Utgar Symbols helping much.
If you don't feel like moving Ornak (perhaps you don't see Red Flag of Fury being worth a damn this game...), I had the option to move up Marcu or a Blade Grut so that I could get a Glyph in a single turn (or in the Blade Grut's case 2 turns). Depending on the Glyph, this is actually a viable move. I used this to somewhat decent effect in the first game I played at the tournament, but because I lost that game I'm not sure you need to be taking my advice... Yeah, that was my attempt at humor.
When using Brunak, your going to have to remember that his big muscles only give him 3 hit points. He does have a nice 7 defense though, so let's focus on that for a second. Focused on it? Great. When using Brunak as a big hammer (his other role, the main one being a giant pony), its O.K. to charge him into a bunch of low attack squad figures. Bonus points if said figures have low defense for Blood Hungry Special Attack to kick in a few times. The goal for this is to paint a big red 'X' on Brunak so that your other heroes (Grimnak mainly), don't get swarmed so quickly. That 7 defense should give Brunak a turn or two to take out as much as he can, and if you can get him on height, he becomes a massive 8 Defense hero who's lost life won't ultimately make you lose. But, if you've been using Ornak to move Grimnak and Bruank on every single Turn 1, then your opponent might think otherwise. Of course, if your Power attacks do what they are supposed to (that is, eliminate all enemies ASAP), then you won't have to worry about trying to pull out tricky tactics with unsophisticated orcs.
Hopefully, this Swiss Army Falchion can serve you well in the future if you play him with Gruts anyways. 'Scape On
At the tourney, I used him alongside Grimnak, Nerak, Ornak, Marcu and 4 teams worth of Blade Gruts. Army has a real 'Nak' to it, heh.
A few of the armies featured units who Brunak was quite happy to see including Zombies of Morindan, Roman Legionnaires, Samurai, and some Greenscale Warriors backed by Zogross Hardscale. I also brought Brunak to help combat against possible "FireStorms," who would've been tough for my Orcs to fight. Overall, Brunak's Blood Hungry Special Attack had plenty of viable options.
The primary reason to bring a Swiss Army Knife is to have the ability to cover a lot of different bases at once, and Brunak does that to some extent in my Orcs build. He does give a small advantage against the units mentioned above, but perhaps there is another reason to bring this Mount into combat? The Orcs Build as is already takes many of the advantages that Brunak normally offers (outside of Lava Resistance), but can usually perish to powerful ranged builds or units with higher stats and equal attrition levels. I chose Brunak, as opposed to another Orc Champion Tornak to both hide a few weaknesses and to power up the capabilities of the Gruts. Without Brunak, my army would only have 1 way to fight off evil things like massed commons in the form of an only average endurance unit, Grimnak. I'm not saying that Brunak is more survivable than Grimnak (in fact, he was killed in turn of Minions of Utgar strikes), but he does give the army a longer time for power-attacks. Tornak couldn't have done that, and Tornak's Orc Warrior Enhancement would've been a bit too unwieldy to try to use along with Grimnak's as I imagine Ornak would've been moving both at the same via Red Flag of Fury.
Speaking of Ornak, Brunak can actually Carry Brunak closer to the battlefield so that Red Flag of Fury is much easier to pull off. Sure 8 spaces is a long range, but once the battle starts, you don't want to lose turns with Grimnak just so you can move your flag-boy up a few spaces. I can understand moving Nerak with the Gruts (3 attack with a 9 space threat-range isn't too bad, especially if the rest of your Gruts benefit from the move), but Ornak is just too wimpy. His meager attack boost is nice to have, but as the Blade Gruts only feature a basic 2 attack dice, I don't see the Utgar Symbols helping much.
If you don't feel like moving Ornak (perhaps you don't see Red Flag of Fury being worth a damn this game...), I had the option to move up Marcu or a Blade Grut so that I could get a Glyph in a single turn (or in the Blade Grut's case 2 turns). Depending on the Glyph, this is actually a viable move. I used this to somewhat decent effect in the first game I played at the tournament, but because I lost that game I'm not sure you need to be taking my advice... Yeah, that was my attempt at humor.
When using Brunak, your going to have to remember that his big muscles only give him 3 hit points. He does have a nice 7 defense though, so let's focus on that for a second. Focused on it? Great. When using Brunak as a big hammer (his other role, the main one being a giant pony), its O.K. to charge him into a bunch of low attack squad figures. Bonus points if said figures have low defense for Blood Hungry Special Attack to kick in a few times. The goal for this is to paint a big red 'X' on Brunak so that your other heroes (Grimnak mainly), don't get swarmed so quickly. That 7 defense should give Brunak a turn or two to take out as much as he can, and if you can get him on height, he becomes a massive 8 Defense hero who's lost life won't ultimately make you lose. But, if you've been using Ornak to move Grimnak and Bruank on every single Turn 1, then your opponent might think otherwise. Of course, if your Power attacks do what they are supposed to (that is, eliminate all enemies ASAP), then you won't have to worry about trying to pull out tricky tactics with unsophisticated orcs.
Hopefully, this Swiss Army Falchion can serve you well in the future if you play him with Gruts anyways. 'Scape On