Let me introduce Wlyfred, the newest of my customs for Utgar! He came from Valkyrie Profile: Covenant of the Plume and in it he was able to turn his allies into demigods but at the end of the battle they died. His demigodifying power has been significantly decreased, but that doesn't mean its worthless!
I'm going to base this off the idea that Wylfred killed his buddies and committed many acts of sin. Which would make sense for Utgar to nab him for his own army. And here's the stats (which are a work in progress):
Name: Wlyfred
General: Utgar
Race: Human
Rank: Unique Hero
Class: Swordsman (Champion perhaps?)
Personality: Bitter
Size: Medium 5
Life: 6
Move: 5
Range: 1
Attack: 3
Defense: 4
Point Value: 140 perhaps?
Abilities:
Double Attack: Allows Wylfred to attack twice.
Power of the Plume: After taking a turn with Wylfred, you may select a Unique Hero you control and place 2 Plume Markers on their Army Card and remove all Wound and Negation Markers from it. At the end of a round, remove a Plume marker from all Army Cards you control that have at least 1 on them. If a figure has its final Plume Marker removed, it is destroyed. Figures with at least 1 Plume marker add 1 to their move and 2 to their attack and defense.
Wlyfred (left) and his feather (right) |
I'm going to base this off the idea that Wylfred killed his buddies and committed many acts of sin. Which would make sense for Utgar to nab him for his own army. And here's the stats (which are a work in progress):
Name: Wlyfred
General: Utgar
Race: Human
Rank: Unique Hero
Class: Swordsman (Champion perhaps?)
Personality: Bitter
Size: Medium 5
Life: 6
Move: 5
Range: 1
Attack: 3
Defense: 4
Point Value: 140 perhaps?
Abilities:
Double Attack: Allows Wylfred to attack twice.
Power of the Plume: After taking a turn with Wylfred, you may select a Unique Hero you control and place 2 Plume Markers on their Army Card and remove all Wound and Negation Markers from it. At the end of a round, remove a Plume marker from all Army Cards you control that have at least 1 on them. If a figure has its final Plume Marker removed, it is destroyed. Figures with at least 1 Plume marker add 1 to their move and 2 to their attack and defense.
No comments:
Post a Comment