The songs of spirits have reached her ears.
The great war has hit it's peak of blatant destuction.
The souls of those deceased and then returned for more pain has to end.
By any means neccesary.
Sacre, the Valkyrie of Justice, was a normal kyrie. She learned of a cruel form of chaos erupting from a ritual of pain. Through this, a kyrie has attained power. But Sacre is also mad. Her mental state clouds her ability for common sense. Her husband's multiple deaths in the Great War has made this. She sees his pain. She sees the pain of the Marro, the Elves, the Humans, the 'Borgs, and even the melevolent dragons. She flew to the highest towers of knoweledge. And there she found power. Epic Power.
Sacre has a stable of highly maddened spirits whose goal is not to end the war between kyrie, but rather to return to those they love(or to those they loved). As they gather in a small riuned building, they witness Sacre performing the Ritual of Power. The sacrifices are made, and now the group holds power. Power beyond all kinds.
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Hi again! It's been a while since I've checked in, though I hope to get the dice rolling once more. The other day I built a board that's gone through many redesigns to little or no avail. Regardless the game was of the fast&fun sort.
The rule set was:
520 points
Draft from pool of Master Sets 1,2 and 3 figures(Onyx Vipers are included in this)
Must have at least 1 Large/Huge figure
The 1 team tended to have a theme of sorts. Marro...
And the teams were:
Raelin(Swarm of the Marro)
Marro Warriors
Mimring---fits rules
Krav Maga Agents
Ana Kerithon
VS.
Tor-Kul-Na---fits rules
Marden Nagrubs x2
Ne-Gok-Sa
Major Q10---fits rules
The battle began on the first round with Major Q10 using his Machine Pistol on Raelin and a Marro Warrior. Only the Marro was affected, Raelin managed to block the attacks against her. Soon the Krav Maga Agents were swarming Major Q10, but only one wound could stick. As this was happening, the Marro Warriors were sniping advancing Nagrubs-better to strike at 2 defense figures than a 5 defense one-and the behemoth came strolling along. The turn after Mimring manages to get an attack with height advantage on Q10, effectively putting him out his misery, Torky comes to kill the ladies and stomp some guns. Mimring has a Fireline fight with the monsterous Hivelord at times losing an attack to stay out of reach. The Marros revive their fallen allies just in time to hold back the lord, Ne-Gok-Sa. Mimring finishes off both Torky and NGS for the victory.
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Maybe I should tell you more about Sacre, the general? Well, not yet. I'll get a continuation of the storyline-and some of her heroes-next time. Stay tuned;)