Friday, February 10, 2012

Expendable Warriors

Marro Warriors are often written as MWs...

The Marro Warriors originally come out in the original master set, Rise of the Valkyrie. Even back then, this unique squad had many uses! A cheap unique squad that has the ability to revive themselves, and the chances only get better in water, can find its way into 2 common army roles. Shock-troops, otherwise known as units who greet your enemies first and are going to die rather quickly, or Janitors, otherwise known as units who finish the game for you, wiping out the remnants of the enemy force.










Similar to "strategy blogs" written by me in the past, it would be wise to remember many of the ideas listed here are situational and likely irrational.

Unique Marro Screen
If you have at least 1 destroyed Marro Warrior, and you need to keep your enemies from advancing but your Marro Warriors can't handle that task, have a Marro engage a figure and try to clone. With 2 figures engaged to a targetted unit, that figure is effectively locked down, at least for a little while. Even if you don't get the Clone roll, you should still at least 1 more Marro to try cloning from. This can work to OK effect versus Roman Leginnaires, or any other Horde army. Of course, units who can get 6 figures moving at once (I'm looking at you Zmobies of Morindan) won't be bothered by this tactic.

(Potentially) Endless Marro Cannon!
For this trick, you should advance your Marro Warriors within movement range of melee units and into shooting range of heroes or ranged squad figures. Clone or attack according to your opponents response to this maneuver. Meshing the Unique Marro Screen with this power could be nasty.

Rush and Retreat
This tactic begins by using 3 of your Marro Warriors as shocktroops. Do anything you can to get damage done; take height, glyphs, etc. Leave your 4th Marro Warrior near-ish to your main force and once the 3 shocktrooping Marro Warriors have gone down, hopefully your other units will have begun mobilizing. Anytime you have the free turn, have your lone Marro clone itself. By the time endgame hits, all of your Marro Warriors should have returned to life. This takes the Shocktrooper or Janitor gameplay to a new level. Now, you can have your cake and eat it.

Saturday, February 4, 2012

Marveling at Marvel

Recently, I've been in a dilema. As I've stated earlier, I was never much of a comic book guy (video games stole my heart at an early age). But, as it appears that HeroScape stuff is running quite low, I must begin to ponder whether or not the Marvel Master Set (Marvel: The Conflict Begins), would be worth acquiring.

On the plus side, there are 2 Super Heroes who I like. The Incredible Hulk, and The Amazing Spiderman.


But between these two heroes lies some other heroes and villians...







Captian America, for example, isn't a bad bonus, but I don't like him that much. And, who the heck is Thanos? I'm not comic book guy, so I don't know these things...

How about looking at the terrain? I like the snow in HeroScape, but it the lighter asphalt light enough to be considered snow? Or is it gray enough to be road? The black asphalt won't be used much though, I find it ugly...

The broken down building also won't find much play here...

The other stuff (dice, Order Markers, etc.) aren't too big of a concern. I'm not worried about that stuff.

So, I merely have to wonder: Is buying the Marvel Master Set even worth it for 2 heroes, and 2 more I might like and then some possible snow or road? This isn't very easy, I'm afraid.

'Scape On.

Friday, February 3, 2012

HeroSkyping

After Therion and I have played a few times using the interesting HeroSkype system via facebook, I have a few comments about the...experience.


Our first game was slow, but steady. Getting over the learning curve of just using the grid and trying to relay the movements was a daunting task. We worked it all out...after 3 hours. That's about 3 times as long as normal game of 'Scape would've taken.

The second was a bit smoother (Therion came up with the idea of taping off the board so that he wouldn't need a grid). It was a slaughter, making game time only about 1.5 hours, but all of our chatting made the game last...a long time.

Our third, and at the time of this writing, final game took a little over 3 hours, despite using 350 point armies. Although the game itself didn't take too long, Therion had the board built wrong. And then upon fixing it, he made it wrong...again.


With the extra time allotted for having to relay and ensure the grid and board are correct upon each move, I think this system is a good and relatively quick way of playing Scape over the web.

Friday, January 13, 2012

An Insult to the Internet!

This SOPA and PIPA have reached my ears. Although I don't generally follow in the footsteps of the mass media, I will however say that the thought that potential censorship of the internet is not a good thing.

I, Michael "flameslayer93" Groves, urge all readers to do their part in protesting. Obviously Google will give you more information that I will about the issues at hand, but pretty much a phone call to your state representative will help out. Of course, if your a member of a forum or two, feel free to change your Avatar/Signature/whatever to help spread the word and protest!

Good Luck internet!

('Scape On)

Thursday, January 12, 2012

A Secret Project

So, word on the street is that flameslayer93 is starting to work on a big project. If you ask him about it he seems to ignore the thought. Maybe it's something important? It could be what people have been looking for...

Looking through his computer files suggested little evidence of anything, but our expert investigators found these images.




What could this mean for HeroScape?


'Scape On.