Wednesday, August 17, 2011

Those with big guns...

...have to face an even bigger gun now! Can you imagine a figure that can attack almost anywhere on a map? Well, that's just what the Project: Artillery unit is!

That's right folks, a unit with 25 range. But I must also include that this is a 7 space figure(hence the Heavy Vehicle Rules).

The working rules for Heavy Vehicles are as follows:
Does not move during the round.
Moves at end of round, if there are any revealed numbered Order Markers.
For each numbered Order Marker, you move. If there are 2 OM's, you can move 2 spaces.
At the end of your move, all spaces must be on even level.
You just "slide" the figure to move it, by counting from each space that the vehicle is currently on.

The tanks treads allow it to ignore some of the "going up" rule, making it possible to move it to a higher level.

Playable in most formats, or maybe not. Cheers to all.

Sunday, August 7, 2011

The Luck of the Soulborg

Well there's kitty cats, and there's crazy contraptions that think they're kitty cats. Spine-Bot is one of the latter. Fighting for Myvra(the real 7th General, Valkrill is number 8), Spine-Bot can hit enemies by him, and his curious personality will hopefully remind players to be crazy when using him.

His normal attack is pretty good too. But his real draw is easily Nine Lives. Similar to Isamu's Vanish, Nine Lives will help keep Spine Bot from getting his can kicked. Even better is that he won't have to leave engagement to activate it(which mans he's still capable of thrashing a Gladiatron).

His powers are pretty simple, as is he. He can fight all day if you want him to, or he can hold a glyph.

See everyone later, and enjoy your Scape!

Thursday, August 4, 2011

The Killer Plant!!

The jungle of Ticalla hide all of its predators with its foliage. Of course, because elements have been fooled with and portals of time entered, crossed and even trekked across more, Valhalla has become weaker. Now her defenders shall rise up and try to reclaim their planet.

Kee-Mo-Shi and a Mindshackled band of Marro soldiers had lost their hive. It was time to build another. The rumors of Ticalla Jungle's violent environment would make the strongest place of defense for a Hive. As the Marro began clearing a few plants away, roots came in, crushing the marro beneath their weight. Kee-Mo-Shi could not stop the roots from crushing one of her legs as she fled.

"I knew I could trust you to keep their parasite away from these grounds. Good job, Goldenseed," Aquilla finished, looking at a golden plant rise from the ground. The Marro had already been pushed underneath, so that they could not hear what would happen next.

--Now I will reveal the card for Goldenseed(price TBA)

Now obviously, with a move of zero Goldenseed has a few rules that apply to it.

It cannot be moved through use of special powers and nothing can raise its movement past 0. Glyphs that move figures around(Erland for example) can move Goldenseed however.

It must be on a Grass or Swamp Grass space at all times.

Upon death, leave Goldenseed on the board as if it were an obstacle.

Now I will clarify the powers:

Root- It works like Cyberclaw. But size restrictions do not get applied here. That leads to this...

Sap- At end of each round all opposing figures adjacent to Golden will take a wound. And then the player counts up how many wounds are dealt in this way, and then removes that many wounds from Goldenseed.

If the player wants to make your opponents land in this trap, you will likely need to use Wyverns. As such, Fyorlags also quickly become valuable. Imagine it, Grab a foe with a Wyvern, move it adjacent to Goldenseed and use the Fyorlags to cut out any Order Markers. A nasty, and perhaps a volatile team.

Of course all of this is merely a prototype. All of the finished product will be found both in a blog here and on heroscapers.com. (Probably in my customs thread)

See you later, and continue 'Scaping!

Tuesday, August 2, 2011

Master Set (5): Assembly of the Knuj

Over these next few posts, I will be talking about at least some of what's to come for my Custom HeroScape Collection.

Today, I will reveal the newest race, right along with some of their classes.

The Blockrans! As you can tell, they are only just a bunch of Lego's put together. This one is a Red Knight. Among the others built so far, we have a Green Assassin, a Blue Mecha Fighter, and even some Blockrans riding a machine-gun toting tank. Lego and Bionicle pieces will make up the majority of this Master Set. But there some other things in here too.

Also I will reveal one of the new cards(not yet playtested).
Obviously this is only a prototype card (it lacks the picture, some words, cost, etc.).

For the Prism Knights, they are a 2-man melee squad with flying and anti-range powers.

I'll define Prismatic Assault(as it's the only original power). Although it is similar to Valguard's First Assault power, Prismatic Assault does no good if any Prism Knight figure is adjacent to the defender. This means both players could take Prism Knights, and both players have some protection against Prismatic Assault. However, if a Prism Knight were to attack another Prism Knight with no other Prism Knights in the picture, then the bonus would still go through.

I'll see everyone later, and keep up the fanscape!

Friday, February 4, 2011

Sacre of Sacrifice. Wings of the Sacrifice. Oh, and a cute little Robot!

Last time, I alluded towards a custom general that I came up up. And like a fool I promised some heroes were to be revealed. Well I'll have at it now.
The top one is the figure being used.
The first in the lineup is a favorite of mine. The werewolf Jaxan was always born to howl. From childhood, he made many loud noises at loved the night. Grown, his howls can intimidate anything, from a feeble minded Marro Warrior to an agent from future Earth. He uses his far more enhanced howls to command allies and enemies into battle. The sacrifice can only ever be of his old legion, the army of Utgar.

I'll just reveal the power for now, stats haven't been worked out just yet...

Great Howl
After moving but before attacking you may destroy one Utgar figure you control who is adjacent to Jaxan. Then you may move 7 figures up to 4 spaces each. No leaving engagement attacks are made aginst figures moved in this way. Figures moved may not become adjacent to Jaxan.
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No bio yet for Carrie Muss, the renegade agent. Instead, a power seems to be appropriate for now.

Bloodshot Special Attack
Range 6 Attack 2
Destroy 2 soulborg figures you control adjacent to Carrie to use this power. A figure attacked with this attack can't roll defense and any power that woulds stop or add shields does not take effect. This attack may be used against 3 different figures in the same turn.
Stealth Dodge


Customizing Your Scape: Act 9

Our littlest robot... Could it become the next big custom?

 I can see it now... remote control movement, detonation powers, ooh even land rover ideas. Well, this picture is horrible, but I'm sure you could find little drones at some big box stores. Toys in general make perfect customs. You can also use them to proxy(meaning to use instead of) the figures for various squads or heroes. Especially common toys like toy soldiers can become your Airborne Elite or use toy spiders to fight as Fyorlag Spiders. Or just go ahead and use them for customs.

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The battle for Valhalla has just truly begun, and as a Valkyrie Warrior(or just a person with a computer), you must lend us your power. Be prepared to fight the biggest battle of all time. Soldiers who have been fine tuned in their Creator's imagination are only beginning to spring up. If you aren't one of those folk with enough time to create, test, and fine-tune new figures I'd suggest heading over to heroscapers.com. There, you will be able to recruit more soldiers for whatever cause you fancy. Be it the Battlefields of Valhalla general warfare, or a campaign you have been dying to play after searching the 'scapers forums, use a custom and you'll support
Sacre's cause. Cheers for The Battle of All Time.